/a/ FaceCue Performance Studio

Other Projects

FBX Exporter for MetaHumans

A small tool built alongside FaceCue. It turns an assembled MetaHuman into a Unity-ready character, or a set of per-expression OBJs for Maya and Blender.

Free for FaceCue owners while the exporter is in beta. What that covers.

FBX Exporter for MetaHumans

Two Ways Out of Unreal

Point the exporter at an assembled MetaHuman and take it out of Unreal in one of two forms. It runs inside the Unreal Editor on UE 5.6, 5.7 and 5.8, and installs by dropping a folder into your project, with no build step.

An FBX for Unity

One FBX with the expressions baked in as blendshapes, all of the character's textures, and a ready-made material for every slot. Drop the folder into Unity and it imports upright and fully bound, on URP or HDRP.

Per-Expression OBJs

A neutral OBJ plus one posed OBJ per expression, the set a rig is built from in Maya or Blender.