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/a/ FaceCue Performance Studio

Getting Started

This is the path from an assembled MetaHuman to a character running in Unity, in order.

  1. Requirements & Compatibility covers the Unreal versions the plugin runs on, what your MetaHuman needs to be ready, and the Unity side it targets.
  2. Installation is dropping a folder into your project and turning the plugin on. There is no build step.
  3. Your First Export takes a MetaHuman all the way to a character imported and bound in Unity.
  4. What You Get explains what landed in Unity and why it needed no setup.

If you only want per-expression OBJs for Maya or Blender, read Requirements and Installation, then Per-Expression OBJs. The rest is about the Unity path.