Getting Started¶
This is the path from an assembled MetaHuman to a character running in Unity, in order.
- Requirements & Compatibility covers the Unreal versions the plugin runs on, what your MetaHuman needs to be ready, and the Unity side it targets.
- Installation is dropping a folder into your project and turning the plugin on. There is no build step.
- Your First Export takes a MetaHuman all the way to a character imported and bound in Unity.
- What You Get explains what landed in Unity and why it needed no setup.
If you only want per-expression OBJs for Maya or Blender, read Requirements and Installation, then Per-Expression OBJs. The rest is about the Unity path.