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/a/ FaceCue Performance Studio

Getting Started

The path from an empty project to a character speaking a baked line. Five pages, in the order you meet them, and by the end of the last one a character in your scene is talking from a clip you baked.

What You Will Have at the End

A character set up by the OneClick Wizard, one clip baked and registered, and the line playing from an AudioSource with nothing FaceCue-specific in your code.

Those are the full steps. Everything else on this site is about making that performance better, and none of it is needed to get there.

The Five Steps

  • 1. Requirements and Compatibility


    Which Unity versions, platforms and hardware, and which parts work where. Worth two minutes before you start.

    Requirements and Compatibility

  • 2. Installation and the Hub


    Importing the package, finding the Hub, and the two choices worth making before the first bake.

    Installation and the Hub

  • 3. Your First Character


    The OneClick Wizard, from dropping a model in to a face that is ready to speak.

    Your First Character

  • 4. Your First Clip


    Baking a line, and the two rules that decide whether the runtime can find what you baked.

    Your First Clip

  • 5. Playing It Back


    In the common case, nothing. The clip plays and the face follows it.

    Playing It Back

Read Concepts Alongside This

These five pages tell you what to do. Concepts tells you what is happening while you do it, in three short pages. If something here feels arbitrary, the reason is usually there.

Where to Go Next

Once a line is playing, three directions open up.

Look at what you baked. The Cue Clip Composer draws a clip as a stack of rows and shows the cues on a timeline, so you can see what the bake actually found before you tune anything.

Tune the performance. The mouth is one driver among several. Speech, Emphasis, Emotion, Gaze and Breath each have their own chapter, and each is optional.

Sequence it. Timeline gives you phoneme, emotion and gaze tracks, and a watcher that drives the face from a Timeline audio track.